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What about interceptions? Any opportunities to bring down big bombers or zeppelins? The usual stuff: patrols, recon flights, balloon attacks, some ground-pounding occasionally you get to strafe and bomb columns of trucks and troops of tanks. Right, I'm going to have to pretend that I finished at least one campaign. Yes, I suppose you could, but IL-2 has richness elsewhere. Ultimately the campaigns feel like mechanisms rather than milieus.Ĭouldn't you say that about a lot of recent flight-sims - the IL-2 series for example? There's no real sense of the scale or savagery of the fighting on the Western Front either. There's no attempt to evoke the life of a WWI aerodrome, or flesh-out fellow pilots. The system is similar to the one used in Strike Fighters, Wings Over Vietnam, and Wings Over Europe: randomly generated sorties sandwiched between dreary text briefings and debriefings. No pilot sidearms (or arms), sadly.Ĭream-cracker dry. For a series that relies heavily on user-made content, the mod utilisation facilities aren't fantastic. Most add-on aircraft don't have installers, won't automatically appear in the game (you'll need a customised campaign) and can cause problems in multiplayer.
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It is, but you've got to be fairly committed to take advantage of it. Sites like Combat Ace and Capun Skunkworks already offer dozens of user-made crates.
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Also TW know full-well that fans will fill in a lot of the gaps themselves. I think the plan is to add other warbirds - other phases of the war - via expansion packs. It does seem strange they didn't include famous machines like the Camel and Fokker triplane. With no engine management, or big differences in size, firepower or role, the SPAD, SE5A, and Fokker DVII end-up feeling very similar. It's not even as if the trio are particularly charismatic or deeply modelled.
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I know TW are a small outfit and the download version is only 15 quid, but still. What - you mean the lack of flyable planes? Pipe smoking in cockpits was banned by the Allies after a string of accidents. My main gripes were the absence of atmosphere and lack of content. From what little I've seen, I'm thinking a 'five' or a 'six' - "Third Wire wring another agreeably accessible, but achingly unimaginative lite flight sim out of the Strike Fighters engine".
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I'm supposed to be giving Eurogamer a First Eagles review tomorrow morning, but because of that business with Zoe's toe, I've only had time to fly a handful of missions. Sorry to bother you at this hour, but I was wondering if I could pick your brains about a combat flight sim?
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